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Scargroups_handler - marks relative poisition of unitsįXHandler - special effects (tracers,lasers,smoke,etc) Marker_handler - markers on bridges and in cover. TerrainOverlayHandler - all ground decoration (not buildings) NISletAnimHandler - animation for ingame movies TerrainHandler - terrain (ground) visibility
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Simvis_toggle( "ChannelName" ): turns on/off subsystem visibility. Simvis_list: reads Dataartebps files, lists handler (channel) usage Simvis_fx_refresh: screen update while console is up Getsimrate(): gives you current game speed Simvis_camerafarclip( "meters" ): hide objects further than this (default: 200 - higher the number, more troublesome will get for your computer) Simvis_cameranearclip( "meters" ): objects closer than this aren't drawn Ingame_select_ui_toggle: removes selection boxes Ingame_stats_toggle: tunrs stat bars on/off Ingame_stats_mouseover_toggle: turns mouseover stat barson/off Staticdecal_dump(): dump static decal stats to fileĭynamicdecal_dump(): dump dynamic decal stats to file Terrlod_toggle(): models do/don't drop detail Terrlod_dist( min, max ): changes the distance where models lose detail Render_togglewireframe(): colored wireframeĭecal_toggle(): turns on/off banners and badges Render_togglexray(): see-through white textures Statgraph_channel("fps"): the statgraph commands must be used together. Taskbar_show: display the taskbar after a taskbar_hide() Here's a list of the various console commands: to make them work, you must add "-dev" to the Dawn of War executable line. If they do, they only work in the skirmish games, and you have to check the "allow cheats" box in the options.
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The cheats listed don't seem to work with patch 1.3. Your Pop-cap will now be at zero, but you will still have all of the units that you saved with!
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You then exit the game and load the game you just saved.
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But heres the Twist you save the game under Orkz. Once you reach your pop-cap for the Ork's simply save the game. Well the Ork's have found a way around that. While you are playing any race you will eventualy reach you population cap. This is only usable in the multiplayer maps (in fake multiplayer).
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